Stuff My Dad Says

Everyone’s dad is weird. I think the most endearing thing about mine is that he’s always trying to help. Unfortunately, I don’t think I can ever remember a time when the advice my dad’s given me has been good. It doesn’t stop him from trying. About a month or so, I had dinner with my parents and mentioned I was finally getting tee shirts made for the Stigma Games crew for Sac Anime. This is about how to conversation went:


Dad: You know what you should do? Get shirts with front pockets.
Me: Dad, I’m not getting shirts with pockets.
Dad: No, seriously. You should listen to me on this. People like pockets.
Me: It’s going to have the Stigma Games logo on it. I’m not having the logo printed over a shirt pocket.
Dad: Oh that’s no problem. They’ll put the pocket right on there and print over it. I’m not kidding. Your guys will appreciate the shirts more if they have pockets.
Me: I’m not putting pockets on our shirts.
Mom: Why do you two always have to fight about everything?
Dad: I’m telling you, you’re making a big mistake not listening to me. But you’re going to do whatever you want to do anyways.


I can’t be too irritated with him though. He gave me the money for Sac Anime. Speaking of that, about half of the Granny Wars team decided to take a break after Sac Anime. Our Art Director on GW and the programmer for Raygun Rocketship moved to Elemental Lords.

I can’t remember if I’ve ever mentioned a 5th game we have in production called Elemental Lords. It’s based on the old Atari 2600 classic game called Warlords. I wanted to do that idea but give each lord a mastery over one of the four elements, give them a personality and story, and finally give them magical powers that can be used to alter gameplay. This should be a simple game that we can conceivably finish by the end of this year.

So we should have the concepts--that were started a year ago and since put on hold--finally done in a couple more weeks, then we’ll start modeling those characters. I seriously doubt it will be much revenue, but since our cash flow currently consists of whatever money I can save up or get from my parents, we can use all the help we can get. Plus, we don’t know what we don’t know. What I mean by that is even though I think I get the production to release pipeline and proper marketing and pr campaigns, that doesn't mean I actualy know what I'm doing. And I won't know if I know what I'm doing until after we go through that. It’s better we make mistakes with this game and blow it than on a potentially more profitable game.

What else? So I finally got someone to play test the Dawnshine card game I made. I made the game in March, I think, and haven’t had time to work on it since then. So it was nice to see it actually play out. It needs a lot of work, but I’m very happy with the starting point. As deck building games go, it has a unique characteristic in that you never need to trash poor cards. It’s also really easy to set up and put away, though it’s a little involved to explain why. We’re getting close to finishing up concepts for Kaynish clothing styles, then we’ll start working on Dawnshine character art again. It’s hard for me to be motivated to create cards for characters that don’t have any artwork for them.

In addition to Elemental Lords, some of the GW team will be finishing up some Monster Balls work, then we should be able to start showing off that game soon. Until then, we’re hoping to have GW and Raygun accessible through the website to anyone that’s created an account / aka, our testers. I'm hoping by November, everyone that took a break will be back to their respective pre-Sac Anime teams. Considering the very positive feedback we got at Sac Anime, we need to keep building a momentum.



Comments:

Sun, 2014-09-21 00:49

thats hysterical my dads kinda like that too.
hey I dont remember the lord game sounds cool. any screenshots for it yet????

Sun, 2014-09-21 01:16

No screen shots yet. We should be sharing more about the game soon though.



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