Var's Rant: Small projects and their uses

So, as some of you may know, I've moved from Raygun Rocketship over to another project of ours. I don't want to get into any specifics, but it's a cool little game that we're trying to pump out soon-ish. Yay for being general!

Anyway, I've moved over to this other project, and I wanted to talk about why this happened. Generally speaking I've found that moving from one project to another to another is not really a good way to do things. I'm sure many people will agree that stopping a project mid-way isn't very healthy. However I'm in a bit of a different situation right now. Most of the code for Raygun is completed. We're waiting on assets (Omg story is going to take the longest...) and a few things need to be designed further (bosses, weapons, bullets...). I'm at a point where I have bug fixes to complete, and about 3 features to complete, and then that's it until we have things designed further.

This is a viable time for me to move on to a second project, but still do bug fixes as needed. We're aiming at a very short release time for this new project so we can get something out and find out the processes. Finding out all the kinks and twists will be far more useful than spending 2 or 3 years on a project, and then completely failing at things like delivering on time because we didn't realize we needed X feature, or not providing enough information to our potential customers (dates/events/whatever else we need to provide). There's also the cost of it all. It looks free, it looks promising, but what are the hidden fees? I'm certain google and apple take a nice chunk of the pie along with our sales, but how do they do it? How do they pay us for sales? Do we need to have specific business requirements laid out for them prior to our submittal? There's so much that we don't know yet, and it's incredibly important to test those waters first before throwing a giant game into the ocean of other games and hoping it works.

This process should also be done with in-app purchases as well. Once we start looking into games with in-app purchases, we should use a simple small game first before launching a giant amazing game and flopping on that because we don't know what we're doing. This will give us a lot of useful information before putting time (and eventually money) into a large long-term game.

Anyway, sorry for the rant, I figured it would be nice to rattle on about that I suppose. It's time for bed. Nn my minions...


Wed, 2014-09-24 03:33

I already mentioned Elemental Lords in my last blog. It's ok. You can mention it by name too.

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